Large City: Huntspill Castle

Huntspill Castle

Huntspill Castle
Example Sylvin architecture.
StateSylvan
ProvenceNiuohiewan Kingdom
Sub ProvenceAldwynne Dutchy
RegionHishqíhkniv Holt
Founded1471
Community LeaderLord Trêbe Shoesmith
Area208 km2 (83 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3320 m (10892 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population48931
Population Density235 people per km2 (589 people per mi2)
Town AuraNecromancy
Naming
Native nameHuntspill Castle
Pronunciation/huntspill/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Huntspill Castle (/huntspill/ [Translation Unavailable]) is a temperate Large City located in Aldwynne Dutchy, Niuohiewan Kingdom, within the Sylvan.

The name Huntspill Castle is derived from the Sylvin language, as Huntspill Castle was founded by Zeg̈kê Letlow, who was culturaly Sylvin.

Climate

Huntspill Castle has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 6°C (42°F). Huntspill Castle receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Huntspill Castle covers an area of nearly 208 km2 (83 mi2), and an average elevation of 3320 m (10892 ft) above sea level.

Overview

Huntspill Castle was founded durring the late 16th century in winter of the year 1471, by Zeg̈kê Letlow. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zeg̈kê Letlow.

Huntspill Castle was built using the conventions of Sylvin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Huntspill Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Huntspill Castle is buildings are grouped arround an odd layout of crampt cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Huntspill Castle's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Huntspill Castle has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Huntspill Castle ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Huntspill Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Huntspill Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Huntspill Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Huntspill Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Huntspill Castle's parks.

Huntspill Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Huntspill Castle.

Huntspill Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Huntspill Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Huntspill Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Huntspill Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Huntspill Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Huntspill Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Huntspill Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Huntspill Castle's public wards, blessings, and other arcane systems.

Huntspill Castle has an Millitary Academy which trains military officers and specilists.

Huntspill Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Huntspill Castle's grid is powered by a direct leyline tap.

Huntspill Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Huntspill Castle has a first rate hospital which caters to anyone in need of long term medical care.

Huntspill Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Huntspill Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Huntspill Castle's natural decorations nor waterways.

Huntspill Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Huntspill Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Huntspill Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Huntspill Castle is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Huntspill Castle's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Huntspill Castle rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Firbolg near Huntspill Castle are known to be a mutant strain of the creature.

Huntspill Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Summoning energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 139
  • Farm Laborer: 222
  • Hunters: 152
  • Milk Maids: 128
  • Ranchers: 63
  • Ranch Hands: 134
  • Shepherds: 119
    • Farmland: 196213 m2
    • Cattle and Similar Creatures: 12232
    • Poultry: 146793
    • Swine: 9786
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4893

Craftsmen

  • Arms and Toolmakers: 106
  • Blacksmiths: 99
  • Bookbinders: 63
  • Buckle-makers: 67
  • Cabinetmakers: 111
  • Candlemakers: 157
  • Carpenters: 160
  • Clothmakers: 135
  • Coach and Harness Makers: 49
  • Coopers: 139
  • Copper, Brass, Tin, Zinc, and Lead Workers: 73
  • Copyists: 48
  • Cutlers: 41
  • Fabricworkers: 99
  • Farrier: 315
  • Furriers: 30
  • Glassworkers: 174
  • Gunsmiths: 115
  • Harness-Makers: 47
  • Hatters: 93
  • Hosiery Workers: 34
  • Jewelers: 53
  • Leatherwrights: 122
  • Locksmiths: 50
  • Matchstick makers: 77
  • Musical Instrument Makers: 73
  • Painters, Structures and Fixtures: 61
  • Paper Workers: 76
  • Plasterers: 64
  • Pursemakers: 77
  • Roofers: 50
  • Ropemakers: 47
  • Rugmakers: 47
  • Saddlers: 92
  • Scabbardmakers: 107
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 47
  • Soap and Tallow Workers: 165
  • Tailors: 315
  • Tanners: 61
  • Upholsterers: 70
  • Watchmakers: 67
  • Weavers: 139
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 33
  • Beer-Sellers: 65
  • Booksellers: 74
  • Butchers: 128
  • Chandlers: 122
  • Chicken Butchers: 134
  • Entrepreneurs: 51
  • Fine Clothiers: 132
  • Fishmongers: 122
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 212
  • Spice Merchants: 67
  • Wine-sellers: 104
  • Wheelwright: 77
  • Woodsellers: 44

Service workers

  • Bakers: 233
  • Barbers: 199
  • Coachmen: 69
  • Cooks: 233
  • Doctors: 105
  • Gamekeepers: 77
  • Grooms: 42
  • Hairdressers: 163
  • Healers: 146
  • Housekeepers: 135
  • Housemaids: 233
  • House Stewards: 143
  • Inns: 45
  • Laundry maids: 88
  • Maidservants: 152
  • Nursery Maids: 88
  • Pastrycooks: 174
  • Restaurateur: 212
  • Tavern Keepers: 195

Specialized Laborer

  • Ashworkers: 63
  • Bleachers: 45
  • Chemical Workers: 27
  • Coal Heavers: 97
  • In-Town Couriers: 113
  • Long Haul Couriers: 116
  • Dockyard Workers: 106
  • Gas Workers: 24
  • Hay Merchants: 41
  • Leech Collectors: 137
  • Millers: 111
  • Miners: 113
  • Oilmen and Polishers: 76
  • Postmen: 106
  • Pure Finder: 64
  • Skinners: 135
  • Sugar Refiners: 27
  • Tosher: 77
  • Warehousemen: 195
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 143

Skilled Laborers

  • Accountants: 66
  • Alchemist: 75
  • Clerk: 101
  • Dentists: 49
  • Educators: 146
  • Engineers: 68
  • Gardeners: 49
  • Mages: 36
  • Plumbers: 49
  • Pharmacist: 59
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 48
  • Bankers: 70
  • Civil Clerks: 116
  • Civic Iudex: 52
  • Consultants: 32
  • Exorcist: 106
  • Fixers: 56
  • Kami Clerk: 91
  • Landlords: 95
  • Lawyers: 59
  • Legend Keepers: 88
  • Militia Officers: 444
  • Monks, Monastic: 139
  • Monks, Civic: 168
  • Historian, Oral: 113
  • Historian, Textual: 56
  • Policemen, Sheriffs, etc.: 104
  • Priests: 212
  • Rangers: 67
  • Rat Catchers: 71
  • Scholars: 75
  • Spiritualist: 90
  • Slayers: 27
  • Storytellers: 171
  • Military Officers: 152

Cottage Industries

  • Brewers: 148
  • Comfort Services: 222
  • Enchanters: 54
  • Herbalists: 57
  • Jaminators: 168
  • Needleworkers: 163
  • Potters: 77
  • Preserve Makers: 143
  • Quilters: 70
  • Seamsters: 257
  • Spinners: 148
  • Tinker: 52
  • Weaver: 122

Artists

  • Actors: 53
  • Architects: 19
  • Bards: 78
  • Costumers: 29
  • Dancers: 58
  • Drafters: 31
  • Engravers: 40
  • Fine Furniture Carpenters: 23
  • Glaziers: 52
  • Inlayers: 48
  • Musicians: 143
  • Painters, Art: 24
  • Playwrights: 51
  • Sculptors, Art: 42
  • Wood Carvers: 148
  • Writers: 188

Produce Industries

  • Butter Churners: 168
  • Canners: 148
  • Cheesmakers: 148
  • Ice Merchants: 21
  • Millers: 101
  • Picklers: 82
  • Smokers: 62
  • Stockmakers: 58
  • Tobacconists: 71
  • Tallowmakers: 113

18459 of Huntspill Castle's population work within a Foundational Occupation.

28026 of Huntspill Castle's population do not work in a formal occupation, but do contribute to the local economy. 2446 (5%) are noncontributers.

Points of Interest

Huntspill Castle is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.

History